Showing posts with label Nintendo 64. Show all posts
Showing posts with label Nintendo 64. Show all posts

When should you buy a next

Though there's very little that could dissuade the most hardcore tech enthusiasts from picking up a next-gen console later this month, there's plenty of precedent to support the practice of patience.


The abnormally long lifespan of the current console generation has made the arrival of the next one a highly anticipated event for some. Based on the pre-orders and reports of already limited stock for the PlayStation 4 and Xbox One, it seems there's no shortage of anticipation for next-gen to finally hit critical mass in just over a week.


But between hardware refreshes, software delays and, of course, price cuts, conventional wisdom dictates it's a much wiser idea to hold off from buying a console at launch. It's a philosophy touted by many members of the gaming community: folks who already own sufficiently powerful PCs, older gamers who've been burned by too many launches past - even gaming troubadour Brentalfloss, who advocated for patience in his School House Rock-inspired track 'Game Launch Rock.'


You're in good company if you decide to hold your horses beyond the holiday season, but one important question remains: How long should you hold them?


WAITING FOR A PRICE CUT

The factor that's easiest to track has probably led to more cautionary tales and consumerist horror stories than any other factor when it comes to gaming hardware: price cuts. It's not uncommon for gaming consoles to undergo significant price reductions less than a year after launch. That's typically welcome news for those who hadn't yet invested the original amount for the hardware - and an absolute tragedy for those who buy that hardware the day before the price cut is announced.


In the current generation, the PlayStation 3 was the poster child for fast, responsive hardware price cuts. When Sony's home console hit store shelves, it landed with a a $499 price tag for a 20 GB model and $599 tag for the 60 GB model. It was a pricing structure that dragged the console down at launch; one that was quickly shed. Less than eight months later, the 20 GB model had been discontinued, and the 60 GB PS3's price had been slashed by $100.


That's four models, rotating through three different price points, in less than two years

It was a popular move, but it kicked off a turbulent few months for PS3 buyers. The following month, in August 2007, Sony introduced an 80 GB PS3 (bundled with first-party racer Motorstorm) at the old price point of $599 - a price that lasted just two months. In October, the 60 GB PS3 was discontinued; the 80 GB model became the only option, and had its price dropped back down to $499. On the same day that price cut was announced, a new model was revealed, which launched in November: A $399, 40 GB model. Ten months later, that new model was phased out, and the surviving 80 GB model underwent another $100 cut.


That's four models, rotating through three different price points, in less than two years.


The console's rocky financial start smoothed out from there, but the frequent change-up in price provided plenty of opportunity for early adopters (of several models) to get burned.


In the current generation, the PS3 was the only console to receive such an expedient discount - its high price tag led to incredibly soft sales following launch, making a price cut a vital move for its long-term success. The Xbox 360 had no such hurdles - by the end of 2006, a little over a year after the console's launch, Microsoft had sold over 7 million units of the console. The 360 didn't undergo a price cut until August 2007, nearly two years after it first hit store shelves.


The Wii also didn't struggle at launch, selling 7.4 million units by the end of 2007, a little over a year after its launch. It wouldn't receive its first price cut until September 2009, an unprecedented three years after its North American release date.



The Wii and Xbox 360 bucked a trend of expedient console price cuts that extend back through the generations. Before this generation, the Xbox, Gamecube, Dreamcast, PlayStation, Nintendo 64 and Sega Saturn all experienced price cuts less than a year after their initial release. Most of them followed the same pattern, too; launching in the fall, reaping the holiday shopping dollars that circulated in the winter months, then cutting their prices in the lull of the following summer.


For a more recent example of that anecdote, you only need look at the Wii U. Nintendo's latest home console has had a rocky launch since it hit shelves last November. By the end of the year, things looked somewhat promising; Nintendo sold 3.06 million units by the end of 2012. The current year brought things to a standstill, though, as by the end of June, Nintendo had only sold a little over 3.6 million units worldwide.


In an effort to give sales a shot in the arm, the company decided to retire its Basic model of the Wii U hardware - which featured less storage space and no bundled games - and knocked the Premium model's price down $50, to $299. Though the console still has a negative impact on Nintendo's profits, the discount has helped boost sales, from 160,000 sold during the company's first fiscal 2014 quarter, up to 460,000 units in its second.


Price cuts are, like most other factors in this industry, a corporate reaction to the movements of consumer demand. It's a bit too soon to tell how the next generation's prices will fare, but if early pre-order amounts are accurate, and the PS4 and Xbox One live up to the lofty expectations of analysts - most have landed at around 5 million sales for each before the end of the fiscal year on March 31, 2014 - odds on a speedy price cut for either aren't great.


WAITING FOR GAMES

Holding off for a stronger library of games might be the more sound reason for delaying your purchase. That's not to say that either the Xbox One or PS4 has a paltry line-up for day one; both consoles will sport well over 20 games on launch day, a mix of genres, of AAA and indie releases, of physical and downloadable titles.


Xbox One's biggest boon is its supply of first-party exclusives, six of which will be available with the console on day one. Following the delay of Evolution Studios' DriveClub into 2014, the PS4 will only sport two first-party exclusives on launch day: Knack and Killzone: Shadow Fall.



In digital offerings, the PS4's games handily outnumber those of the Xbox One - though the latter will launch with notable games like Killer Instinct and Crimson Dragon, the PS4 will launch with over a dozen downloadables on offer. Those include current-gen ports like Flower and Sound Shapes, free-to-play adaptations for Warframe and Blacklight: Retribution and a handful of all-new titles like Contrast and Housemarque's new side-scrolling shoot-em-up, Resogun.


Both consoles will launch with basically the same lineup of third-party games as well - your Assassin's Creed 4: Black Flag, your Call of Duty: Ghosts and so on - meaning early adopters of either won't have any shortage of things to play. However, even as early as next spring, both libraries should fill out significantly.


For starters, each platform has a potential heavy hitter launching before the end of March. For PS4, it's Infamous: Second Son, a next-gen follow up for Sucker Punch's well-received series of open-world action games. For Xbox One, it's Titanfall, the highly anticipated shooter from Respawn Entertainment, a studio founded by former Infinity Ward heads Vince Zampella and Jason West. The latter will also launch on Xbox 360 and Windows PCs.


There are countless other games slated for both consoles in their 'launch window,' a somewhat nebulous period running from launch until the end of March 2014. Peggle 2 will draw in the casual crowd to Xbox One when it launches in December, and Project Spark - an ambitious set of user-generated content tools - will arrive in 2014.


PlayStation 4 will receive an enormous amount of indie support in the months following its launch, bringing titles like Hohokum, Mercenary Kings, Octodad: Dadliest Catch, Transistor and The Witness to the platform. DriveClub will also arrive sometime next year, though Sony has yet to announce a release window more specific than that.


WAITING FOR NEW MODELS

Delaying your purchase of either console until they undergo a hardware refresh is probably the most speculative reason of all. That's not to say there's no precedent; both the PlayStation 3 and Xbox 360 have received several makeovers, both internally and externally, reducing the size of both consoles while increasing their internal memory, fixing flaws - like the 360's now-infamous 'Red Ring of Death' (and the PS3's much less frequent 'Yellow Light of Death') - found in their earlier predecessors.


This is part of Polygon's Gen Next series, stories that will examine the transition from current-generation to next-generation consoles, what it means if you don't make the transition and if and when you should. Follow along here.

It's too soon to tell whether flaws that damning will exist in the next generation, but there's certainly room for improvement regarding hard drive capacity for both. The Xbox One and PS4 will both come packed with 500 GB hard drives, which are likely to fill up fast - early launch titles are clocking it between 30 and 50 GB, meaning you'll be able to install just a dozen or so at any one time before you'll have to start swapping them out. More robust cloud integration on both platforms might help abate this issue some, though that will come as little consolation for owners living in regions without a decently blazing internet connection.


The most sound decision, it would seem, is to purchase your next-gen console when you're ready, revisiting the decision periodically. Maybe wait until reviews for the consoles and their respective launch titles start hitting - you'll have to work to get a console this holiday season if you haven't pre-ordered, but it's not impossible. Maybe wait until the lineup fills out by next March, and see how the rest of the year's releases are taking shape. Maybe see which way the wind is blowing, see if either is faltering at retail, if odds of a price cut improve.


The next generation of consoles is likely to be around a while; if you're not sold on either of them quite yet, you can afford to take your time.


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Retro Thursdays: 90's Game Commercials

Welcome to the 2 nd edition of Retro Thursday!


Every console generation has those commercials that you'll never forget and with the next-generation of consoles, Playstation 4 and Xbox One, launching in just 2 weeks, the internet and television is flooded with game marketing. So in light of that, I thought it would be fun to look back at some commercials that have stuck with me over the years.



During the 90's, Sega, Nintendo and Playstation were going head-to-head-to-head in a 3-way battle royale and it resulted in some entertaining commercials spanning the 16-bit to 64-bit era of the 90's. Here's just a few commercials that I still enjoy nearly 20 years after their original airing on television.


#3) 'Hey, Plumber Boy!'

While Nintendo and Sega were going for each other's jugulars. Sony decided to make a move and enter the console market. Nobody really took them seriously at first...And then the console came out and rocked the world. Outselling it's competitors the Nintendo 64 and Sega Saturn.


Sony meant business and they went right to Nintendo's door in a series of great Crash Bandicoot commercials to prove it.


#2) 'I Don't Care What You Want Me To Be! Aaahhhh!'

I had a Sega Genesis first, so I was a strong supporter of Sega in the early days. Genesis had blood in the original Mortal Kombat while the Snes version featured grey sweat, which instantly made Genesis the cooler system in my eyes. But then Nintendo decided to go all grunge on us and dropped this edgy commercial on unsuspecting gamers. Nintendo had the ultra cool Killer Instinct and Mortal Kombat 2 now featured blood.


After I saw this commercial, I instantly wanted to be a part of the 'Play It Loud Nation'.


#1) Welcome To The 'Theater Of The Eye'

Sega always had strong marketing and when it came time to launch their new 32-bit console, the Sega Saturn, no expenses were spared. My favorite of the bunch from Sega is not only exciting but hilarious, making me chuckle every time.


Call me immature, but I'm just a sucker for a good poop joke and this commercial is a shining example of a poop joke done right -- 'What is going on up there!' -- This classic Sega Saturn ad will never be forgotten.


Those are just 3 retro commercials that have stuck with me over the years. As I get excited about the next-generation, it's always nice to look back and remember where it all started. Stay tuned for the next Retro Thursday where I'll countdown my Top 5 Consoles!


If you missed it last month, make sure to check out Retro Thursday: NES Game Music.


-RedEyeGames


Follow RedEyeGames on Twitter @RedEyeGamesLive Follow Kidzworld on Twitter @kidzworld


Have Your Say!

Do you have a favorite retro commercial? Or maybe there is a more recent game commercial/trailer that really made an impression? Let me know in the comments below!


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Nintendo acknowledges lack of virtual console titles, hopes to fix that

Iwata has told investors that the Wii U and 3DS virtual consoles are not being used to full advantage and he hopes to correct that.



While the Wii had a very robust virtual console over the course of its life, virtual console releases for the Wii U are getting off to a very slow start. Aside from the 30 cent promotion that took place earlier this year, there's only been one or two titles released per week, with some of the best titles from the SNES era still not available. That being said, it looks like Nintendo acknowledges this as a problem, as Iwata has told investors that he wants to take advantage of the virtual console line up for both Nintendo 3DS and Wii U.


'While Wii U and Nintendo 3DS already offer Virtual Console software, I feel that we have not been able to take full advantage of our assets yet, so we would like to enrich our Virtual Console lineup.'


No specifics were given in that statement, but many people are hoping that Nintendo 64 titles and eventually more Gamecube titles will make their way to the Wii U virtual console. There was a rumor that Nintendo is considering remaking some of the Nintendo 64 titles into HD releases, which would be interesting if it came true. What do you think?



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Rumor: Nintendo considering giving Nintendo 64 games the HD treatment

A new unsubstantiated rumor suggests that Nintendo could be seeking to give Nintendo 64 games the HD treatment.



This should be taken with a huge grain of salt as it's basically unsubstantiated rumor, but according to an anonymous source, Nintendo may be seeking to give seven Nintendo 64 games the HD treatment in a new effort called 'reUmagined'. According to this source, seven titles will see the Wind Waker HD treatment, meaning textures and gameplay will be brought up to par for the Wii U.

Currently the only title being released by the source is Super Mario 64. Apparently, these releases are supposed to fill the gaps between larger Wii U releases over the coming months. Here's what is said to be expected from this supposed reimagining of classic Nintendo 64 titles.


- The short development time allows these 'big classic' titles to fill the gap in between Nintendo's original Wii U software. - Less to fund and fewer people involved means more resources to original titles in development. - eShop only for $30 per title, reduces risk at retail. - Wind Waker approach taken in terms of visual upgrades, but 'reUmagined' titles will benefit from added content.


I can't imagine Nintendo charging $30 for a re-released Super Mario 64, as that seems outrageous for a two generations old game, even if it does have the HD treatment. What do you think of this rumor? Could Nintendo be hoarding Nintendo 64 titles in order to bring them up to snuff for modern TVs? Let us know what you think in the comments below.



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The Legend of Zelda: Ocarina of Time Metallic Flake Nintendo 64 Casemod ...

Link isn't known for being flashy or even stylish, but fans still associate him and his series with bling, thanks to Nintendo's tradition of releasing gold cartridges and systems for The Legend of Zelda games. The talented console modder Zoki64 and his customer steal that trick from Nintendo and then some by making a sparkly Ocarina of Time-themed Nintendo 64.



Zoki64 gave the console a metal flake finish, causing it to twinkle in direct light like an angsty vampire.



Put your shades on and skip to about 0:30 in the video below:


Zoki64 also made a more subdued gold Zelda casemod but with a Famicom console. Check that out and the rest of his eye-popping work on his deviantART page.


[via it8bit]


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The Best Video Game Music from the Nintendo 64 and Sony PlayStation 1 Era


1992, Nintendo made a mistake that haunts them to this day.


They broke off their deal with Sony to make the Nintendo Play Station, a CD-Rom based console that would follow the Super Nintendo. Instead,they went their separate ways - while Nintendo made the Nintendo 64, a cartridge based console with a strange, 3-pronged controller, Sony released the Playstation, a CD-based console that would set the industry standard for the next 15 years.


The music from both systems showed increased complexity, with running motifs and a greater diversity of genres. Technological limitations were becoming less of a problem - instead of finding an electronic sound to mimic a violin, composers could use an actual violin to play their melodies.


Some of the best video game songs came from this awkward era, when video games were going through growing pains,figuring out what they wanted to be. We're counting down the best of the best in Part III of our music series - the era when low framerates plagued us for the first time.


Here are the top 20 songs from the 64-Bit / CD-Rom era. RELATED: The 20 Best Nintendo Songs from the 8-Bit Era RELATED: Top 20 Video Game Songs from the 16-Bit Era RELATED: 'Blade Runner' The 8-Bit Game We Wish Existed (Video)
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Nintendo 2DS Sales Spike 64% Following Price Cut – Wii U Renaissance ...

Yep, that's no typo in the title...there's more good news for Nintendo this week as the firm's new portable console has been flying off the shelves.


Over in the UK, a modest price reduction slapped on the 2DS not long after its launch seemed to do the trick nicely and led to a massive spike in sales during the lucrative half-term school holiday. After being on the market for just three weeks, the 2DS was reduced in price from £110 to just shy of £100, with major retailers including Tesco, Amazon and Argo all offering the deal.


And it worked - the latest roundup of figures suggests that a full 64% more 2DS consoles were sold during the half term week than the week prior. As such, the 2DS took the title of best selling console in the UK during the lucrative half term week, beating out even the mighty 3DS.


The news comes at a time when Nintendo needs all the positive feedback it can get, having revealed a disappointing profit report hampered by ongoing poor sales of the Wii U console. With a series of new game releases on the horizon, it's hoped that the Wii U will see something o f a second coming over the Christmas period and the New Year, though at present remains somewhat stalled.


Try these:
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Rumor: Nintendo considering giving Nintendo 64 games the HD treatment

A new unsubstantiated rumor suggests that Nintendo could be seeking to give Nintendo 64 games the HD treatment.



This should be taken with a huge grain of salt as it's basically unsubstantiated rumor, but according to an anonymous source, Nintendo may be seeking to give seven Nintendo 64 games the HD treatment in a new effort called 'reUmagined'. According to this source, seven titles will see the Wind Waker HD treatment, meaning textures and gameplay will be brought up to par for the Wii U.

Currently the only title being released by the source is Super Mario 64. Apparently, these releases are supposed to fill the gaps between larger Wii U releases over the coming months. Here's what is said to be expected from this supposed reimagining of classic Nintendo 64 titles.


- The short development time allows these 'big classic' titles to fill the gap in between Nintendo's original Wii U software. - Less to fund and fewer people involved means more resources to original titles in development. - eShop only for $30 per title, reduces risk at retail. - Wind Waker approach taken in terms of visual upgrades, but 'reUmagined' titles will benefit from added content.


I can't imagine Nintendo charging $30 for a re-released Super Mario 64, as that seems outrageous for a two generations old game, even if it does have the HD treatment. What do you think of this rumor? Could Nintendo be hoarding Nintendo 64 titles in order to bring them up to snuff for modern TVs? Let us know what you think in the comments below.



readmore »»  

The Legend of Zelda: Ocarina of Time Metallic Flake Nintendo 64 Casemod ...

Link isn't known for being flashy or even stylish, but fans still associate him and his series with bling, thanks to Nintendo's tradition of releasing gold cartridges and systems for The Legend of Zelda games. The talented console modder Zoki64 and his customer steal that trick from Nintendo and then some by making a sparkly Ocarina of Time-themed Nintendo 64.



Zoki64 gave the console a metal flake finish, causing it to twinkle in direct light like an angsty vampire.



Put your shades on and skip to about 0:30 in the video below:


Zoki64 also made a more subdued gold Zelda casemod but with a Famicom console. Check that out and the rest of his eye-popping work on his deviantART page.


[via it8bit]


readmore »»  

The Best Video Game Music from the Nintendo 64 and Sony PlayStation 1 Era


1992, Nintendo made a mistake that haunts them to this day.


They broke off their deal with Sony to make the Nintendo Play Station, a CD-Rom based console that would follow the Super Nintendo. Instead,they went their separate ways - while Nintendo made the Nintendo 64, a cartridge based console with a strange, 3-pronged controller, Sony released the Playstation, a CD-based console that would set the industry standard for the next 15 years.


The music from both systems showed increased complexity, with running motifs and a greater diversity of genres. Technological limitations were becoming less of a problem - instead of finding an electronic sound to mimic a violin, composers could use an actual violin to play their melodies.


Some of the best video game songs came from this awkward era, when video games were going through growing pains,figuring out what they wanted to be. We're counting down the best of the best in Part III of our music series - the era when low framerates plagued us for the first time.


Here are the top 20 songs from the 64-Bit / CD-Rom era. RELATED: The 20 Best Nintendo Songs from the 8-Bit Era RELATED: Top 20 Video Game Songs from the 16-Bit Era RELATED: 'Blade Runner' The 8-Bit Game We Wish Existed (Video)
readmore »»  

The Legend of Zelda: Ocarina of Time Metallic Flake Nintendo 64 Casemod ...

Link isn't known for being flashy or even stylish, but fans still associate him and his series with bling, thanks to Nintendo's tradition of releasing gold cartridges and systems for The Legend of Zelda games. The talented console modder Zoki64 and his customer steal that trick from Nintendo and then some by making a sparkly Ocarina of Time-themed Nintendo 64.



Zoki64 gave the console a metal flake finish, causing it to twinkle in direct light like an angsty vampire.



Put your shades on and skip to about 0:30 in the video below:


Zoki64 also made a more subdued gold Zelda casemod but with a Famicom console. Check that out and the rest of his eye-popping work on his deviantART page.


[via it8bit]


readmore »»  

Nintendo, Steal This SNES Paint Scheme And Sell It, Please


Console artist Zoki64 once made the prettiest Nintendo 64 (and GBA!) I've ever seen. He's back today, with one of the prettiest Super Nintendo's you'll ever see.


I'd like to think that even if you didn't like Zelda that much, you could appreciate the colour scheme, which is appropriate not just for the company's heritage, but the SNES' time period as well.


As a super nice touch, there are micro gold flakes incorporated in the console's base coat, which you can see better in the video below.


Zoki64 [DeviantArt, via it 8-bit]


S


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Related



Slovenian artist Zoki64 paints old video game consoles, turning the old into things that look brand new. Read...


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Rumour: Nintendo working on “reUmagined” N64 classics for Wii U

Rumour: Nintendo working on 'reUmagined' N64 classics for Wii U



Paul Gale Network would lead us to believe that Nintendo are secretly preparing a series of 'reUmagined' games for Wii U - seven classic titles from the Nintendo 64 era that have been spruced up in a similar way to The Legend of Zelda: The Wind Waker HD. It's worth noting that their website aren't able to prove their claims at this time, only going as far to mention Super Mario 64 would be part of such plans. With such a project requiring few resources and relatively short development time, Nintendo will release them through the Nintendo eShop priced at $30, seeking to fill the void between their more heavy-hitting Wii U games arriving at retail. As an example, Super Mario 64 will supposedly introduce a two-player option that will see you traverse . In resplendent HD, there are two methods of control: 'Option A gives player one, GamePad control and player two, any other controller option. The camera will follow the brothers as they move throughout the stage, but should they split apart too far, the GamePad user's Lakitu (camera operator) will only follow that user on the controller's screen, while the second player's Lakitu will follow that character on the TV. 'Option B allows two GamePads to be used at once. If the brothers are nearby, the camera will remain the same on both GamePads and TV. If the brothers separate, each player will have his or her own unique camera view on their GamePad, until coming back together. While apart, however, the TV screen can be switched to be mimicking either player one or player two or be a top down perspective, map.' This can be enjoyed over the Nintendo Network with a friend, with online co-operative and counter co-operative gameplay being introduced alongside additional modes such as Race to Star and Coin Collector to broaden the experience. We'd certainly take this all with a pinch of salt for now, although it would certainly be exciting if true!



Alex Seedhouse+ Alex's early adoration for Nintendo began with a Yellow Game Boy and a copy of Donkey Kong Land. This developed over the years, later peaking when he hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Nowadays, his enthusiasm is shared through Nintendo Insider, a place in which he can document his thoughts regarding the big N.


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[Rumor] Nintendo 64 reUmagined, remakes HD para Wii U de juegos como ...


24-10-2013 a las 15:45



Los Nintendo 64 reUmagined saldrían a la venta en la eShop por 30 dólares.


Siguiendo el modelo de los 3D Classics de Nintendo 3DS, los juegos de Nintendo 64 serían reeditados para Wii U con mejoras bajo la línea reUmagined según un nuevo rumor que recorre la red.El primero de los títulos sería Super Mario 64 reUmagined, relanzado en alta definición, con multijugador para dos personas en el que Luigi acompañaría a Mario, uso opcional de dos Wii U Gamepad para que cada uno manejase su propia cámara, y nuevos niveles y modos de juego competitivo y cooperativo. Paul Gale Network, fuente del rumor, asegura haber recibido información sobre este cambio de rumbo con el catálogo de Nintendo 64. La series reUmagined contendrá en principio siete de los grandes clásicos de la consola reeditados en alta definición y con más contenido y solo se venderían a través de la eShop por 30 dólares. La credibilidad de Paul Gale Network está en entredicho. Fue quien reveló antes del anuncio oficial PlayStation All-Stars Battle Royale, sin embargo no acertó con los Castlevania de Nintendo 3DS y Wii U. Este rumor de Super Mario 64 reUmagined encuentra hueco en la red porque la Consola Virtual de Wii U aun no tiene ningún juego de Nintendo 64 y desde la compañía no se ha hecho ningún anuncio sobre el camino a seguir con los juegos de esta vieja consola.


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Rykte: Nintendo ska uppdatera Nintendo 64

Att Nintendos utfyllnad i form av HD-versionen av The Legend of Zelda: The Wind Waker blev en smärre succé, verkar ha gett företaget mersmak. Rykten florerar nu på nätet kring Nintendos fortsatta planer på att uppdatera sju Nintendo 64-klassiker i HD till Wii U under det catchiga namnet Reumagined. Anledningen sägs vara att fylla ut hålrummen mellan storsläppen, då tredjeparts-utvecklare inte längre går att räkna med från Nintendos sida.


Super Mario 64 ska tydligen bli den första titeln som ges ett ansiktslyft och nytt innehåll i form av ett flerspelarläge där Mario och Luigi ska kunna styras samtidigt med Mario på TV-skärmen och Luigi på Gamepadens skärm. Sägs gör även att ett flerspelarläge över internet ska vara tillgängligt och ett pris på bygsamma 30$.


Det spelare länge efterfrågat verkar alltså kunna bli verklighet inom kort. Vilka andra Nintendo 64-titlar skulle må bra av en plastikoperation?


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Rumor: Nintendo considering giving Nintendo 64 games the HD treatment

A new unsubstantiated rumor suggests that Nintendo could be seeking to give Nintendo 64 games the HD treatment.



This should be taken with a huge grain of salt as it's basically unsubstantiated rumor, but according to an anonymous source, Nintendo may be seeking to give seven Nintendo 64 games the HD treatment in a new effort called 'reUmagined'. According to this source, seven titles will see the Wind Waker HD treatment, meaning textures and gameplay will be brought up to par for the Wii U.

Currently the only title being released by the source is Super Mario 64. Apparently, these releases are supposed to fill the gaps between larger Wii U releases over the coming months. Here's what is said to be expected from this supposed reimagining of classic Nintendo 64 titles.


- The short development time allows these 'big classic' titles to fill the gap in between Nintendo's original Wii U software. - Less to fund and fewer people involved means more resources to original titles in development. - eShop only for $30 per title, reduces risk at retail. - Wind Waker approach taken in terms of visual upgrades, but 'reUmagined' titles will benefit from added content.


I can't imagine Nintendo charging $30 for a re-released Super Mario 64, as that seems outrageous for a two generations old game, even if it does have the HD treatment. What do you think of this rumor? Could Nintendo be hoarding Nintendo 64 titles in order to bring them up to snuff for modern TVs? Let us know what you think in the comments below.



readmore »»  

L'OST du Mardi soir #2 : Top Gear Overdrive [Nintendo 64]

Bonsoir à toutes et à tous, comme prévu voici mon deuxième post de cette soirée qui, contrairement à l'autre, ne parlera cette fois-ci que de bonnes musiques je vous rassure. Aujourd'hui, je vous présenter trois chansons d'un de mes jeux de courses favoris de la Nintendo 64 : Top Gear Overdrive ! J'avais acheté ce jeu un peu par hasard en fait, je connaissais déjà Top Gear Rally qui était assez sympa (mais qui a incroyablement mal vieilli), et sachant le jeu était en boîte et surtout pas cher, pourquoi ne pas lui donner sa chance ? Je m'attendais à un soft assez moyen mais au final il s'avère être un des meilleurs jeux de caisses auquel j'ai pu jouer sur Nintendo 64 !



Développé par SnowBlind Studios, Top Gear Overdrive est un pur jeu d'arcade, dans la mesure où il n'y a pas une seule once de réalisme dans cette cartouche. Graphiquement très réussi, il est aussi ultra fluide, c'est juste un des jeux les plus rapides de la Nintendo 64, une sorte de F-Zero X sur 4 roues tout simplement ! Le jeu est découpé en saisons qui correspondent en fait à des championnats, à chaque course gagnée vous amassez de l'argent pour upgrader votre véhicule. Un peu plus d'une dizaine de bolides sont disponibles, allant de la VW New Bettle à la Mc Laren F1, en passant par le Hummer ou la Chevrolet Camaro. Et comme dans tout bon jeu d'arcade qui se respecte, vous avez du boost à disposition, histoire d'atteindre des vitesses assez incroyables, dépassant souvent les 300 km/h !


Mais s'il y a bien un truc dans le jeu qui m'a marqué, c'est bel et bien sa bande-son. En effet, contrairement à l'intégralité des jeux N64, Top Gear Overdrive dispose de VRAIES chansons, toutes composées par le groupe Grindstone. Le style est résolument Hard Rock, voire Stoner pour certains des morceaux, ce qui permettra de bien dynamiser vos courses ! Bon par contre, l'échantillonage des musiques est vraiment moyen, ce qui est sûrement du au manque de place du support cartouche, mais cela n'enlève rien à la qualité de composition du groupe. J'ai choisi spécialement pour vous 3 des morceaux que l'on peut retrouver dans le jeu, mais cette fois-ci en qualité CD. Bonne écoute !


On commence par ma préférée, Come Alive ! On est ici dans du pur Hard Rock sentant bon les années 80, un peu comme les groupes que nous fait découvrir l'ami Donald87 tous les dimanches soirs d'ailleurs. Le riff de la chanson est vraiment cool, j'adore particulièrement le refrain qui a tendance à rester dans la tête pas mal de temps, il y a même un petit solo de guitare bien sympa.


Avec Mir, nous avons droit à une musique avec un tempo un peu plus lent que la précedente et qui oscille entre guitares cleans et guitares saturées, ce qui donne un effet Grunge voire Stoner à la chanson. Le chanteur montre ici tout ses talents je trouve, notamment dans le refrain où il arrive à chanter assez haut et surtout juste. Et n'oublions pas la basse qui fournit un super son sur cette piste !


Grindstone - Hollow Eyes


Pour finir cette playlist, voici Hollow Eyes qui est cette fois dans un style Stoner, avec un riff assez bourrin, d'ailleurs on entend bien le sous-accordage des guitares ici. C'est sûrement la chanson que j'ai dû le plus écouter dans le jeu après Come Alive, c'est à mon humble avis une des pistes les plus entraînantes du lot. J'adore l'intro en plus !


En ce qui concerne Grindstone, le groupe n'a malheureusement jamais réussi à percer, ils ont néanmoins sorti un deuxième album, Nowhere Under, aussi bon que le premier à mon goût. Les CDs du groupe sont aujourd'hui quasi introuvables sur le net, un fan du groupe avait mis à disposition sur son site toutes leurs chansons, les paroles qui vont avec, des photos ... sauf que le site à fermé il y a quelques mois. Un autre groupe s'appelle aussi Grindstone, je ne pense pas que ça soit les mêmes, leurs styles de musiques étant radicalement différent.




Voilà, c'est tout pour ce soir, j'espère que vous aurez apprécié ces quelques musiques d'un groupe aussi talentueux que peu connu. Sur ce, à la prochaine !
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Move over, 'Mario Kart': 'Angry Birds Go!' is coming this December


23 minutes ago



After teasing its newest installment in the beloved animal-flinging mobile gaming franchise last month, Rovio Entertainment announced Tuesday that 'Angry Birds Go!' will launch on Dec. 11.


While previous 'Angry Birds' games centered around deceptively complex physics puzzles that required the player to slingshot the titular feathery creatures (and occasionally their oinking enemies) from one side of a level to another to break down barriers and solve puzzles, 'Angry Birds Go!' is shaking things up for the franchise.


As the new teaser trailer shows, 'Go!' belongs firmly in the 'kart racing' category - a subset of the driving genre that was first popularized with the legendary Nintendo 64 game 'Mario Kart.' Rather than just driving around a racetrack a few times, you collect a variety of cartoonish power-ups you can use to speed your vehicle or duke it out with any other karts unfortunate enough to get in your way.


Like the new 'Angry Birds Star Wars' mobile game released last month, the 'Go!' digital game will be complemented with Hasbro's telepods - a collection of 'Skylanders'-style action figures that can be scanned into the game by way of QR codes etched onto the toys. These figures are optional, so they're less integral than the toys that come with new console games like 'Disney Infinity' 'Skylanders: Swap Force.' But with prices ranging from $7.99 for a single vehicle to $29.99 for a full-blown ' Jenga Pirate Pig' play set, they're also available at a much lower price-point than the $59.99 and $74.99 starter kits for either of those games.


'Angry Birds Go!' is launching on iOS, Android, Windows Phone 8, and Blackberry 10 devices on December 10. Watch the new trailer here.


Yannick LeJacq is a contributing writer for NBC News who has also covered technology and games for Kill Screen, The Wall Street Journal and The Atlantic. You can follow him on Twitter at @YannickLeJacq and reach him by email at: Yannick.LeJacq@nbcuni.com.
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NYCC Panel: How Gaming Will Change


What's going on with gaming?


In November, the PlayStation 4 and the Xbox One, the flagships of 'next-generation' gaming, will hit shelves. How will they change the world of video games?


At a panel entitled 'IGN Presents: Xbox One, PS4 and the Future of Gaming' at New York Comic Con 2013, three writers from the IGN gaming news website touched on just about every new gaming topic, including next-gen consoles, more-realistic graphics and the rise of indie game development.


MORE: Xbox One vs PlayStation 4: Console Comparison

'I think next generation is really going to be about online connectivity and cloud computing,' said Andrea Rene, a senior video producer at Alloy Digital.


Even after the new consoles come out, it'll take a few years, she speculated, before developers figure out what to do with the huge jump in processing power that the new consoles will provide.


In the past, new video game consoles have made a splash with their upgraded graphics capability, but that kind of excitement may be wearing out. 'Are we done being wowed visually by video games?' asked IGN's Marty Sliva. 'Is the threshold just going to be so slowly, incrementally raised that there won't be something that just [makes us say], 'Oh my God'?'


That's not to say that the new consoles' graphics aren't impressive. The PlayStation 4 and Xbox One's increased processing power has brought games closer to photorealism than ever before. But the panelists remembered that previous consoles, particularly the Nintendo 64 released in 1996, had represented a much greater jump forward in graphics, relative to the preceding models, than has been seen on the Xbox One and PlayStation 4.


Triple-A and indie games

Graphics aren't the only way the video game world is changing.


'Near the end of this generation, we saw the death of the double-A game,' said Sliva, referring to console video games with mid-sized budgets that don't achieve the critical success of so-called 'Triple-A' titles such as 'GTA V' or 'Call of Duty.'


In particular, Sliva and the other panelists pointed to video game publisher THQ going out of business in Dec. 2012.


'I feel like there are going to be that handful, maybe dozen triple-A games that come out each year that will sell and still be profitable,' he predicted.


To fill in the cracks, indie games - those made by small studios or startups - have increased in both scope and reach.


MORE: What Is the SteamOS Game Operating System?

'I'm really excited about the fact that people are thinking smaller - indie games, games that are less expensive, that are going to be really risky and try something new,' Sliva said.


Indie games are part of the reason PC-based gaming platform Steam has become so popular. And now the Xbox One and PlayStation 4 seem to be tweaking their distribution models to more closely resemble Steam's, said IGN's Greg Miller. Both consoles' online stores - Xbox Live Arcade and PlayStation Network - promise to offer more indie titles and are starting to offer games as digital downloads instead of hard copies on discs.


Second-screen gaming

What about the Wii U? Nintendo's representative in the next generation of gaming came out in 2012 to mixed reviews.


But the Wii U was the first to incorporate second-screen gaming, which several of the Xbox One and PlayStation 4's games are now touting as part of their experience.


Upcoming games like 'Watch Dogs' and ' Madden NFL 25' will let players connect a tablet or smartphone to access new features and interact with the game world in a different way.


Why didn't the Wii U's second-screen impress gamers? The panelists speculated that the lukewarm reception resulted more from the Wii U's lack of games.


Email jscharr@techmedianetwork.com or follow her @JillScharr and Google+. Follow us @TomsGuide, on Facebook and on Google+.

'I think everyone's waiting for 'Smash Brothers,'' said Rene, to loud cheers from the panel audience.


'That's the thing,' agreed Miller. 'That's what's so crazy about Nintendo. They know everybody's waiting for 'Smash Brothers,' so they can just chill!'



What's going on with gaming?


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Next Gen and Nintendo

Posted by Claire Phillips on Oct 15, 2013



With the PlayStation 4 and the Xbox One perilously close to release, a new console is on the horizon for a lot of gamers. It's been a long time since we've had a new toy to play with and getting in on the day one craziness is always fun. I've been deliberating a lot recently about where my money is going to go, and many people have already made their minds up, slapping down preorders for either console as soon as they possibly could.


Ruminating away it suddenly dawned on me that I hadn't spared a second thought for Nintendo in these particular console wars. Nintendo are responsible for me being a gamer, but I don't own any of their current generation hardware. First console I ever used? SNES. First gaming device of my own? GameBoy. I stuck with them right up until the Wii. What gives?


For me the Wii was the death knell to my Nintendo love affair. I got one on release day and played the hell out of Mario and Zelda, but after that the little white plastic box started moving further and further towards the back of the shelf. I'm not a fan of motion control and the whole set up smacked as cheap in comparison to the PlayStation 3 that soon took up residence next to it. Eventually I hooked up my GameCube next to Sony's behemoth. Sorry Wii.


Then in 2011 the 3DS appeared, and in late 2012 the Wii U. To me neither machine distinguished itself from its predecessors enough to warrant a cash drop, and so my Nintendoless life continued. Whilst I had always hung on to a Nintendo machine to have access to the Pokemon and Zelda titles, those franchises too had lost their appeal - nothing fresh was happening, why bother?


And that is how you get stuck in an anti Nintendo bubble. Poking my head out of it has been quite an interesting experience, revealing that I actually have quite a few reasons to get myself some Nintendo kit:The Wind Waker HD


I was a GameCube girl back in the day, so much so that Microsoft Word evens knows to capitalise it for me. I would walk into a game store and tentatively ask the assistant, 'Where are the GameCube games?' and he would point me to a tiny shelf in the corner, far away from the walls worth of PS2 titles where all the cool kids were. I would breathe a sigh of relief that they had any at all and head off to check out the half dozen games on the shelf. But I didn't really care, because I had this -



Wind Waker is my favorite Zelda game, at least until I recommence arguing with myself about it. I loved it in a way that Ocarina never quite managed to achieve, and my Majora's Mask cartridge insisted on deleting the water temple mask every time I got it. A Wind Waker HD port/remake/whatever is one of the few things that carries enough nostalgia power to make me want a Wii U, and given that my GameCube is in the wrong hemisphere for me to use it, that power increases tenfold. Kaboom!!


Bayonetta 2 One of my defining traits as a gamer is always being late to the party - hence I'm only just playing now, over three years after it came out. Perhaps surprisingly for someone who has slightly feminist leanings I am enjoying the hell out of it. It's ridiculous and it knows it. It has huge monsters, campy voice acting, cool creature design and a combat system that is actually fun even if you suck at it. I've never taken to DmC style games but for some reason Bayonetta got me, and no action game has done that in a while. Naturally I want the sequel, but we all know where that ended up.



Pokémon & the 2DS It's amazing how many people in my online life suddenly went dark when this thing appeared.has been touted as the next big thing for the Pokémon franchise, and even though I've read several reviews that are largely to the contrary on that point, I still want the game. I grew up on Pokemon, and ten year old me still lives on, overly attached to Charizard and hoping that one day a new generation of Pokémon might be as cool as the first.


It isn't a coincidence that the first Pokémon game that doesn't work on a DS is also the one being advertised as an evolutionary step. And of course the 2DS came out on the same day as the game. In one fell swoop Nintendo removed Pokémon from the grasp of those who hadn't upgraded their handheld since the DS and dropped the price barrier to doing so - carrot and stick. I've gone without playing Pokémon since Heart Gold and Soul Silver but now that I can't play the latest game I find myself eying up the 2DS - it's a lot cheaper than the 3DS right?



Now those are just the main three reasons that popped into my head, but of course there are other games out there that stand proud with their Nintendo only hats on - I've made no mention of the plumber himself for example. So according to this little thought experiment I have decent reason to get myself some Nintendo gear. So Nintendo, if you want to base your market strategy off the opinion of one person on the internet, here are the rules:


1. Make wise use of your back catalog to maximise nostalgia, better yet, ensure that people haven't got access to the original version of the game through some diabolical scheme to fry every Nintendo 64 and GameCube in the world. (note: Wii U sales in the UK have gone up 685% since Wind Waker HD came out)


2. Get third party exclusives that have value, as in 'OMG this better be a joke Bayonetta 2 is Wii U exclusive wot?!'.


3. Make sure people need to upgrade by using your biggest draw cards exclusively on the new platform - why did Pokemon take so long to go 3DS/2DS exclusive? Most people's annoyance will not last long in the face of Poke-drought


4. Drop the gimmicks and make things cheaper, but preferably not uglier. 2D and pretty, that's it.


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