When should you buy a next

Though there's very little that could dissuade the most hardcore tech enthusiasts from picking up a next-gen console later this month, there's plenty of precedent to support the practice of patience.


The abnormally long lifespan of the current console generation has made the arrival of the next one a highly anticipated event for some. Based on the pre-orders and reports of already limited stock for the PlayStation 4 and Xbox One, it seems there's no shortage of anticipation for next-gen to finally hit critical mass in just over a week.


But between hardware refreshes, software delays and, of course, price cuts, conventional wisdom dictates it's a much wiser idea to hold off from buying a console at launch. It's a philosophy touted by many members of the gaming community: folks who already own sufficiently powerful PCs, older gamers who've been burned by too many launches past - even gaming troubadour Brentalfloss, who advocated for patience in his School House Rock-inspired track 'Game Launch Rock.'


You're in good company if you decide to hold your horses beyond the holiday season, but one important question remains: How long should you hold them?


WAITING FOR A PRICE CUT

The factor that's easiest to track has probably led to more cautionary tales and consumerist horror stories than any other factor when it comes to gaming hardware: price cuts. It's not uncommon for gaming consoles to undergo significant price reductions less than a year after launch. That's typically welcome news for those who hadn't yet invested the original amount for the hardware - and an absolute tragedy for those who buy that hardware the day before the price cut is announced.


In the current generation, the PlayStation 3 was the poster child for fast, responsive hardware price cuts. When Sony's home console hit store shelves, it landed with a a $499 price tag for a 20 GB model and $599 tag for the 60 GB model. It was a pricing structure that dragged the console down at launch; one that was quickly shed. Less than eight months later, the 20 GB model had been discontinued, and the 60 GB PS3's price had been slashed by $100.


That's four models, rotating through three different price points, in less than two years

It was a popular move, but it kicked off a turbulent few months for PS3 buyers. The following month, in August 2007, Sony introduced an 80 GB PS3 (bundled with first-party racer Motorstorm) at the old price point of $599 - a price that lasted just two months. In October, the 60 GB PS3 was discontinued; the 80 GB model became the only option, and had its price dropped back down to $499. On the same day that price cut was announced, a new model was revealed, which launched in November: A $399, 40 GB model. Ten months later, that new model was phased out, and the surviving 80 GB model underwent another $100 cut.


That's four models, rotating through three different price points, in less than two years.


The console's rocky financial start smoothed out from there, but the frequent change-up in price provided plenty of opportunity for early adopters (of several models) to get burned.


In the current generation, the PS3 was the only console to receive such an expedient discount - its high price tag led to incredibly soft sales following launch, making a price cut a vital move for its long-term success. The Xbox 360 had no such hurdles - by the end of 2006, a little over a year after the console's launch, Microsoft had sold over 7 million units of the console. The 360 didn't undergo a price cut until August 2007, nearly two years after it first hit store shelves.


The Wii also didn't struggle at launch, selling 7.4 million units by the end of 2007, a little over a year after its launch. It wouldn't receive its first price cut until September 2009, an unprecedented three years after its North American release date.



The Wii and Xbox 360 bucked a trend of expedient console price cuts that extend back through the generations. Before this generation, the Xbox, Gamecube, Dreamcast, PlayStation, Nintendo 64 and Sega Saturn all experienced price cuts less than a year after their initial release. Most of them followed the same pattern, too; launching in the fall, reaping the holiday shopping dollars that circulated in the winter months, then cutting their prices in the lull of the following summer.


For a more recent example of that anecdote, you only need look at the Wii U. Nintendo's latest home console has had a rocky launch since it hit shelves last November. By the end of the year, things looked somewhat promising; Nintendo sold 3.06 million units by the end of 2012. The current year brought things to a standstill, though, as by the end of June, Nintendo had only sold a little over 3.6 million units worldwide.


In an effort to give sales a shot in the arm, the company decided to retire its Basic model of the Wii U hardware - which featured less storage space and no bundled games - and knocked the Premium model's price down $50, to $299. Though the console still has a negative impact on Nintendo's profits, the discount has helped boost sales, from 160,000 sold during the company's first fiscal 2014 quarter, up to 460,000 units in its second.


Price cuts are, like most other factors in this industry, a corporate reaction to the movements of consumer demand. It's a bit too soon to tell how the next generation's prices will fare, but if early pre-order amounts are accurate, and the PS4 and Xbox One live up to the lofty expectations of analysts - most have landed at around 5 million sales for each before the end of the fiscal year on March 31, 2014 - odds on a speedy price cut for either aren't great.


WAITING FOR GAMES

Holding off for a stronger library of games might be the more sound reason for delaying your purchase. That's not to say that either the Xbox One or PS4 has a paltry line-up for day one; both consoles will sport well over 20 games on launch day, a mix of genres, of AAA and indie releases, of physical and downloadable titles.


Xbox One's biggest boon is its supply of first-party exclusives, six of which will be available with the console on day one. Following the delay of Evolution Studios' DriveClub into 2014, the PS4 will only sport two first-party exclusives on launch day: Knack and Killzone: Shadow Fall.



In digital offerings, the PS4's games handily outnumber those of the Xbox One - though the latter will launch with notable games like Killer Instinct and Crimson Dragon, the PS4 will launch with over a dozen downloadables on offer. Those include current-gen ports like Flower and Sound Shapes, free-to-play adaptations for Warframe and Blacklight: Retribution and a handful of all-new titles like Contrast and Housemarque's new side-scrolling shoot-em-up, Resogun.


Both consoles will launch with basically the same lineup of third-party games as well - your Assassin's Creed 4: Black Flag, your Call of Duty: Ghosts and so on - meaning early adopters of either won't have any shortage of things to play. However, even as early as next spring, both libraries should fill out significantly.


For starters, each platform has a potential heavy hitter launching before the end of March. For PS4, it's Infamous: Second Son, a next-gen follow up for Sucker Punch's well-received series of open-world action games. For Xbox One, it's Titanfall, the highly anticipated shooter from Respawn Entertainment, a studio founded by former Infinity Ward heads Vince Zampella and Jason West. The latter will also launch on Xbox 360 and Windows PCs.


There are countless other games slated for both consoles in their 'launch window,' a somewhat nebulous period running from launch until the end of March 2014. Peggle 2 will draw in the casual crowd to Xbox One when it launches in December, and Project Spark - an ambitious set of user-generated content tools - will arrive in 2014.


PlayStation 4 will receive an enormous amount of indie support in the months following its launch, bringing titles like Hohokum, Mercenary Kings, Octodad: Dadliest Catch, Transistor and The Witness to the platform. DriveClub will also arrive sometime next year, though Sony has yet to announce a release window more specific than that.


WAITING FOR NEW MODELS

Delaying your purchase of either console until they undergo a hardware refresh is probably the most speculative reason of all. That's not to say there's no precedent; both the PlayStation 3 and Xbox 360 have received several makeovers, both internally and externally, reducing the size of both consoles while increasing their internal memory, fixing flaws - like the 360's now-infamous 'Red Ring of Death' (and the PS3's much less frequent 'Yellow Light of Death') - found in their earlier predecessors.


This is part of Polygon's Gen Next series, stories that will examine the transition from current-generation to next-generation consoles, what it means if you don't make the transition and if and when you should. Follow along here.

It's too soon to tell whether flaws that damning will exist in the next generation, but there's certainly room for improvement regarding hard drive capacity for both. The Xbox One and PS4 will both come packed with 500 GB hard drives, which are likely to fill up fast - early launch titles are clocking it between 30 and 50 GB, meaning you'll be able to install just a dozen or so at any one time before you'll have to start swapping them out. More robust cloud integration on both platforms might help abate this issue some, though that will come as little consolation for owners living in regions without a decently blazing internet connection.


The most sound decision, it would seem, is to purchase your next-gen console when you're ready, revisiting the decision periodically. Maybe wait until reviews for the consoles and their respective launch titles start hitting - you'll have to work to get a console this holiday season if you haven't pre-ordered, but it's not impossible. Maybe wait until the lineup fills out by next March, and see how the rest of the year's releases are taking shape. Maybe see which way the wind is blowing, see if either is faltering at retail, if odds of a price cut improve.


The next generation of consoles is likely to be around a while; if you're not sold on either of them quite yet, you can afford to take your time.


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Retro Thursdays: 90's Game Commercials

Welcome to the 2 nd edition of Retro Thursday!


Every console generation has those commercials that you'll never forget and with the next-generation of consoles, Playstation 4 and Xbox One, launching in just 2 weeks, the internet and television is flooded with game marketing. So in light of that, I thought it would be fun to look back at some commercials that have stuck with me over the years.



During the 90's, Sega, Nintendo and Playstation were going head-to-head-to-head in a 3-way battle royale and it resulted in some entertaining commercials spanning the 16-bit to 64-bit era of the 90's. Here's just a few commercials that I still enjoy nearly 20 years after their original airing on television.


#3) 'Hey, Plumber Boy!'

While Nintendo and Sega were going for each other's jugulars. Sony decided to make a move and enter the console market. Nobody really took them seriously at first...And then the console came out and rocked the world. Outselling it's competitors the Nintendo 64 and Sega Saturn.


Sony meant business and they went right to Nintendo's door in a series of great Crash Bandicoot commercials to prove it.


#2) 'I Don't Care What You Want Me To Be! Aaahhhh!'

I had a Sega Genesis first, so I was a strong supporter of Sega in the early days. Genesis had blood in the original Mortal Kombat while the Snes version featured grey sweat, which instantly made Genesis the cooler system in my eyes. But then Nintendo decided to go all grunge on us and dropped this edgy commercial on unsuspecting gamers. Nintendo had the ultra cool Killer Instinct and Mortal Kombat 2 now featured blood.


After I saw this commercial, I instantly wanted to be a part of the 'Play It Loud Nation'.


#1) Welcome To The 'Theater Of The Eye'

Sega always had strong marketing and when it came time to launch their new 32-bit console, the Sega Saturn, no expenses were spared. My favorite of the bunch from Sega is not only exciting but hilarious, making me chuckle every time.


Call me immature, but I'm just a sucker for a good poop joke and this commercial is a shining example of a poop joke done right -- 'What is going on up there!' -- This classic Sega Saturn ad will never be forgotten.


Those are just 3 retro commercials that have stuck with me over the years. As I get excited about the next-generation, it's always nice to look back and remember where it all started. Stay tuned for the next Retro Thursday where I'll countdown my Top 5 Consoles!


If you missed it last month, make sure to check out Retro Thursday: NES Game Music.


-RedEyeGames


Follow RedEyeGames on Twitter @RedEyeGamesLive Follow Kidzworld on Twitter @kidzworld


Have Your Say!

Do you have a favorite retro commercial? Or maybe there is a more recent game commercial/trailer that really made an impression? Let me know in the comments below!


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Nintendo acknowledges lack of virtual console titles, hopes to fix that

Iwata has told investors that the Wii U and 3DS virtual consoles are not being used to full advantage and he hopes to correct that.



While the Wii had a very robust virtual console over the course of its life, virtual console releases for the Wii U are getting off to a very slow start. Aside from the 30 cent promotion that took place earlier this year, there's only been one or two titles released per week, with some of the best titles from the SNES era still not available. That being said, it looks like Nintendo acknowledges this as a problem, as Iwata has told investors that he wants to take advantage of the virtual console line up for both Nintendo 3DS and Wii U.


'While Wii U and Nintendo 3DS already offer Virtual Console software, I feel that we have not been able to take full advantage of our assets yet, so we would like to enrich our Virtual Console lineup.'


No specifics were given in that statement, but many people are hoping that Nintendo 64 titles and eventually more Gamecube titles will make their way to the Wii U virtual console. There was a rumor that Nintendo is considering remaking some of the Nintendo 64 titles into HD releases, which would be interesting if it came true. What do you think?



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Rumor: Nintendo considering giving Nintendo 64 games the HD treatment

A new unsubstantiated rumor suggests that Nintendo could be seeking to give Nintendo 64 games the HD treatment.



This should be taken with a huge grain of salt as it's basically unsubstantiated rumor, but according to an anonymous source, Nintendo may be seeking to give seven Nintendo 64 games the HD treatment in a new effort called 'reUmagined'. According to this source, seven titles will see the Wind Waker HD treatment, meaning textures and gameplay will be brought up to par for the Wii U.

Currently the only title being released by the source is Super Mario 64. Apparently, these releases are supposed to fill the gaps between larger Wii U releases over the coming months. Here's what is said to be expected from this supposed reimagining of classic Nintendo 64 titles.


- The short development time allows these 'big classic' titles to fill the gap in between Nintendo's original Wii U software. - Less to fund and fewer people involved means more resources to original titles in development. - eShop only for $30 per title, reduces risk at retail. - Wind Waker approach taken in terms of visual upgrades, but 'reUmagined' titles will benefit from added content.


I can't imagine Nintendo charging $30 for a re-released Super Mario 64, as that seems outrageous for a two generations old game, even if it does have the HD treatment. What do you think of this rumor? Could Nintendo be hoarding Nintendo 64 titles in order to bring them up to snuff for modern TVs? Let us know what you think in the comments below.



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The Legend of Zelda: Ocarina of Time Metallic Flake Nintendo 64 Casemod ...

Link isn't known for being flashy or even stylish, but fans still associate him and his series with bling, thanks to Nintendo's tradition of releasing gold cartridges and systems for The Legend of Zelda games. The talented console modder Zoki64 and his customer steal that trick from Nintendo and then some by making a sparkly Ocarina of Time-themed Nintendo 64.



Zoki64 gave the console a metal flake finish, causing it to twinkle in direct light like an angsty vampire.



Put your shades on and skip to about 0:30 in the video below:


Zoki64 also made a more subdued gold Zelda casemod but with a Famicom console. Check that out and the rest of his eye-popping work on his deviantART page.


[via it8bit]


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The Best Video Game Music from the Nintendo 64 and Sony PlayStation 1 Era


1992, Nintendo made a mistake that haunts them to this day.


They broke off their deal with Sony to make the Nintendo Play Station, a CD-Rom based console that would follow the Super Nintendo. Instead,they went their separate ways - while Nintendo made the Nintendo 64, a cartridge based console with a strange, 3-pronged controller, Sony released the Playstation, a CD-based console that would set the industry standard for the next 15 years.


The music from both systems showed increased complexity, with running motifs and a greater diversity of genres. Technological limitations were becoming less of a problem - instead of finding an electronic sound to mimic a violin, composers could use an actual violin to play their melodies.


Some of the best video game songs came from this awkward era, when video games were going through growing pains,figuring out what they wanted to be. We're counting down the best of the best in Part III of our music series - the era when low framerates plagued us for the first time.


Here are the top 20 songs from the 64-Bit / CD-Rom era. RELATED: The 20 Best Nintendo Songs from the 8-Bit Era RELATED: Top 20 Video Game Songs from the 16-Bit Era RELATED: 'Blade Runner' The 8-Bit Game We Wish Existed (Video)
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Nintendo 2DS Sales Spike 64% Following Price Cut – Wii U Renaissance ...

Yep, that's no typo in the title...there's more good news for Nintendo this week as the firm's new portable console has been flying off the shelves.


Over in the UK, a modest price reduction slapped on the 2DS not long after its launch seemed to do the trick nicely and led to a massive spike in sales during the lucrative half-term school holiday. After being on the market for just three weeks, the 2DS was reduced in price from £110 to just shy of £100, with major retailers including Tesco, Amazon and Argo all offering the deal.


And it worked - the latest roundup of figures suggests that a full 64% more 2DS consoles were sold during the half term week than the week prior. As such, the 2DS took the title of best selling console in the UK during the lucrative half term week, beating out even the mighty 3DS.


The news comes at a time when Nintendo needs all the positive feedback it can get, having revealed a disappointing profit report hampered by ongoing poor sales of the Wii U console. With a series of new game releases on the horizon, it's hoped that the Wii U will see something o f a second coming over the Christmas period and the New Year, though at present remains somewhat stalled.


Try these:
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